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Old 11-11-2022, 06:18 AM   #561
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Re: Haslab Projects General Discussion

Update:


Heroscape: 3,589 / 8,000 (+38) 44.86% of funding goal with 4d 18h left.


Deathsaurus: 6,183 / 11,000 (+73) 56.21% of funding goal with 31d 18h left.
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Old 11-11-2022, 01:39 PM   #562
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Re: Haslab Projects General Discussion

If 90% of Haslabs fail it should force Hasbro to rethink their approach.
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Old 11-11-2022, 02:24 PM   #563
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Re: Haslab Projects General Discussion

Quote:
Originally Posted by Robimus View Post
If 90% of Haslabs fail it should force Hasbro to rethink their approach.

Well they have had 16 Haslabs to date (14 complete and the 2 running right now).


Of the 14 completed Haslabs, 10 funded, and 4 failed (Cookie Monster, Rancor, Reva, Ghost Rider). Unicron techincally could go either way as he didn't fund in the time alloted, but Hasbro extended the funding period so he did fund.


Anyway, of the 4 failures, 3 of them have been in the last year. So if you look at it that way, since the Rancor there have been 7 Haslabs and 3 failed. If you include the current 2 it is 9, but Heroscape looks likely to fail, so let's say 4 out of 9 failed. So about 45%. Definitely not a good sign for the future of Haslabs going forward.
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Old 11-12-2022, 06:42 AM   #564
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Re: Haslab Projects General Discussion

Update:


Heroscape: 3,667 / 8,000 (+78) 45.84% of funding goal with 3d 18h left.


Deathsaurus: 6,311 / 11,000 (+128) 57.37% of funding goal with 30d 18h left.
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Old 11-13-2022, 02:37 AM   #565
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Re: Haslab Projects General Discussion

90% failure rate is high, but I'm confident Hasbro can do it
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Old 11-13-2022, 05:54 AM   #566
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Re: Haslab Projects General Discussion

Update:


Heroscape: 3,738 / 8,000 (+71) 46.73% of funding goal with 2s 19h left.


Deathsaurus: 6,373 / 11,000 (+62) 57.94% of funding goal with 29d 19h left.


Getting close to the end of the Heroscape project and still not at 50% definitely not looking likely to fund.
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Old 11-14-2022, 03:52 AM   #567
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Re: Haslab Projects General Discussion

Update:




Heroscape: 3,808 / 8,000 (+70) 47.60% of funding goal with 1d 21h left.


Deathsaurus: 6,415 / 11,000 (+42) 58.32% of funding goal with 28d 21h left.


A little less than 2 days to go for Heroscape, and it looks like another Haslab will go out with a whimper.
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Old 11-15-2022, 06:47 AM   #568
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Re: Haslab Projects General Discussion

Update:




Heroscape: 3,948 / 8,000 (+140) 49.35% of funding goal with 18h left.


Deathsaurus: 8,905 / 11,000 (+2,490) 80.95% of funding goal with 27d 18h left.


Well Heroscape is still sub-50% with 18h left. I wonder how many more backers will bother since it is all but certain not to fund?


HOO-BOY!! I guess they included international backers in the last 24 hours for Deathsaurus. Almost 2,500 new backers in the last day, and it jumped from almost 60% funded to just over 80% funded. Let's see if that does anything to the daily backer count in the short term. Getting this close to funding, this early, should help in getting to the unlocks (hopefully). Also I would imagine there will be another dump of international backers in the coming weeks.
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Old 11-16-2022, 04:54 AM   #569
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Re: Haslab Projects General Discussion

Update:




Heroscape: 4,353 / 8,000 (+405) 54.41% of funding goal as the final numbers. FAILED TO FUND.


Deathsaurus: 8,962 / 11,000 (+57) 81.47% of funding goal with 26d 20h left.


So as expected Heroscape didn't fund (Hasbro fifth failed Haslab). Deathsaurus is back to it's regular pace after the massive international orders dump the day before.
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Old 11-17-2022, 04:37 AM   #570
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Re: Haslab Projects General Discussion

Update:


Deathsaurus: 9,010/ 11,000 (+48) 81.91% of funding goal with 25d 20h left.


Less than 2,000 to go until funding. Looking good so far.
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